Saturday, 2 February 2008

 

Jedi Academy Problem Solved



As I mentioned the other day, I have been stuck at the same place in Jedi Academy that I was stuck at last time, and was quite frustrated. I just solved it, and realised how stupidly simple it was. I have no idea how I managed to get stuck there twice. Ah wells. Crisis over.

Labels:


Thursday, 31 January 2008

 

Jedi Academy Frustrations



As I mentioned the other day, I have been playing Jedi Academy again, because it is awesome.

However, it is extremely frustrating to find I have gotten stuck at exactly the same spot I got stuck at the first time I played it and I do not recall how I got past it then.

That is all for now, expect happiness when I figure it out.

Now I will go and wreak havoc on unsuspecting city folk in my SimCity 4 Nation!

Labels:


Monday, 28 January 2008

 

The Force Unleashed



I have been playing Jedi Academy again recently as this is one of my favourite Star Wars games, and I have been in a bit of a Star Wars kind of mood. Now, I just saw this trailer/documentary about the making and technologies used in the latest Star Wars game, due out mid 2008, "Star Wars: The Force Unleashed".

If you watch it you'll find out anyway, but the new game uses Havok physics, Euphoria dynamic motion synthesis and Digital Molecular Matter.

So what this means is, you have physics, so everything moves based on physics rather than pre-determined movements, Euphoria gives the computer controlled characters the ability to think for themselves and react to what you do.

An example given in the video clip is that if you throw a crate at someone, they could either duck under it, jump out of the way, or even grab onto it. Such as if you throw a person, or pick one up, they will try and grab onto things. It is described as a sense of self preservation.

Then there is also the Digital Molecular Matter which combines with the physics to give everything different characteristics. It means would will break like wood, metal will bend like metal, a crate thrown into another crate will have a much different result to a crate thrown into something much lighter, like a person.

Anyway, have a look at the video and be amazed. I want this game now. Actually, I want to upgrade first so I can play it when it comes out, but you get the idea.



Also, the game story sounds absolutely awesome, after all, who hasn't always wanted to be Darth Vader's secret apprentice?

Labels: , ,


Tuesday, 22 January 2008

 

Unreal Tournament 2004 Screenshots




As promised earlier, here are some screenshots of how my computer runs Unreal Tournament 2004 to compare to how it runs Unreal Tournament 3.

Unreal Tournament 3 is running with all of the settings as high as they go, including running at the highest supported resolution, 1280x1024 at 32bit.

It does not chunk, at all, even in large skirmishes, with Photoshop open in the background and also compressing a video file that I forgot I was compressing when I decided to see if it would allow me to take screenshots today, seeing as how it is picky like that.

When I was trying out Unreal Tournament 3, I had it running with nothing else going in the background and on low settings and it still chunked.

This is to be expected, but I am used to the low quality settings of new games still being around the same, or better than the previous versions so the fact that it was so much worse was a real surprise to me.

On another note, if you are in Brisbane, Gametraders currently have Unreal Tournament 3 for $89.95 with $10 off, or the collectors edition for $109.95 with $10 off. Or they do at Garden City anyway. This may be a nation-wide thing, it may not, definitely worth it though if you have the computing power to do the game justice.

Labels:


Sunday, 20 January 2008

 

Unreal Tournament 3 Screenshots




My computer decided that today, it would take screen shots, so here they are. A couple of screen shots showing just how poorly my computer runs Unreal Tournament 3.

Then of course I got to taking screen shots of Unreal Tournament 2004 to show a comparison in the quality at which they run, and it decided it didn't want to take anymore screen shots, so I suppose that will have to wait until another day.

The images to the left have not been shrunk, I can only run Unreal Tournament 3 at 640x480, and as you can see, my quality comparison to Duke Nukem 3D is not too far off.

The quality settings are pretty much as low as it goes, and it still chunks.

I look forward to an upgrade and being able to turn these quality settings up much higher.

Labels:


Thursday, 17 January 2008

 

When The "Nubs" Come Out To Play



Here is another Unreal Tournament 3 trailer, because I can.



Also because I noticed a couple of comments on this particular trailer which is an old one from back when it was called Unreal Tournament 2007. The comments though are only recent.

A user called thekillersfan01 makes the comment:
"this looks good but a rip off from gears of war"
Following in his idiotic footsteps very soon after, glenny112 makes the comment:
"rofl u nubs this is a re run of halo 2 and 1 and also a re write of gears of war!"
I propose three things, one being the following:

Thekillersfan01, you should read the below.

Two being:

Glenny112, you are the "nub." If you knew anything about gaming history, you would be well aware that Halo 2 was released on November 9, 2004. Now, following your illogical structure of referencing Halo 2 first, I will now point out that logically, Halo 1 was released prior to Halo 2. Halo 1 was released on November 15, 2001. Next, is Gears of War. Gears of War was released most recently on, you guessed it, November 7, 2006. Now, taking this into account, let us consider the following. The first Unreal was released when exactly? Let me see. Oh yes, May 22, 1998. The next in the series, Unreal Tournament was released when now? November 26, 1999. That is two games released prior to the first Halo which is the earliest released game of your claims. As for Gears of War, well, not only are there those two games, but Unreal Tournament 2003 released near the end of 2002, Unreal 2, released in February 2003, and then of course, Unreal Tournament 2004, released in March of 2004.

Now, you tell me which one is a "re write" of which.

Sure, I looked up the dates to get the exact day and month, and also to back up what I am saying, but I could have told you the year's those games were released off the top of my head give or take a year.

The final thing I propose is:

Glenny112, didn't you ever go to school? Do you know what spelling and grammar are? It's hard enough to take you seriously when you don't have any idea what you are talking about, let alone when you cannot even manage to type properly.

Now, after seeing the video here, I can understand thekillersfan01 making a simple mistake like that since his YouTube profile indicates he is from the USA. Glenny112 though, according to his profile is an Australian. Now that's just embarrassing.

Labels: , , ,


Wednesday, 16 January 2008

 

Unreal Tournament 3 - First Impressions



Well, I just had my first go of Unreal Tournament 3. Let's just say, I am quite the disappointed, in my computer. You may recognize the screen shot to the left as being from Duke Nukem 3D from over a decade ago.

Well, this is better quality than what my computer will run Unreal Tournament 3 at. I tried to get a screen shot of it, but my computer is in one of those "I don't feel like taking a screen shot" kind of mood's at the moment, so I guess I will get one later, if I can be bothered trying to play it again. I suppose I should, even if it is just to get a screen shot of the amazing failure of my system.

For anyone that doesn't know, my computer is as follows:
  • AMD Athlon 64 3500+
  • 1gb of 400mhz DDR RAM
  • ATI Radeon x800 GTO 256mb/256bit (PCI-E)
  • And the rest is mostly irrelevant.
Now the minimum requirements to run it on Windows are:
  • Windows XP/Vista
  • 2.0+ GHz Single Core Processor
  • 512 MB of System RAM
  • NVIDIA 6200+ or ATI Radeon 9600+ Video Card
  • 8 GB of Free Hard Drive Space
So logically, I should be fine. Logically, my old computer should also have been fine.

However, when I open it up, it tells me that my computer doesn't even meet the minimum requirements.

Odd.

A friend of mine has an almost identical setup to mine and he could play it at higher quality settings than I can.

I think I shall have to have a bit more of a tweak and play around with my background processes and game settings.

Alternatively, I could just upgrade sooner.

For anyone interested, the recommended system requirements for Unreal Tournament 3 are:
  • 2.4GHz Dual-Core Processor
  • 1GB of RAM
  • NVIDIA 7800GTX OR ATI x1300 GFX-card
  • 8 GB of free HDD space
Yeah, my rig completely fails there.

Unreal Tournament 3 is going to be available for OS X (Yay), however, to my knowledge, it isn't out yet, please correct me if I'm wrong as I would love to get my hands on it and try it out on my Macbook Pro as I expect it will have a much better chance at doing it justice than my current desktop.

Previously, with most game sequels, take for example Unreal Tournament's 2003 and 2004, you could play 2003 at say medium quality on a computer and then the same computer would only run 2004 at low quality, this is logical right, but low quality on 2004 would be similar to medium quality on 2003. I don't remember exactly how close they are as I haven't played 2003 in some time now, this is just an example. Yet with Unreal Tournament 3, the settings I'm running it on, which I might add, are not the lowest, it is still poorer quality than a game that is over a decade old, and much poorer than it's predecessors.

This really amazes me, and yet, it doesn't surprise me all that much. In the 3-4 years since Unreal Tournament 2004, there have been some major increases in performance in virtually everything.
  • Increased processing power as well as dual and quad core CPU's
  • Faster and increased quantities of RAM
  • Higher powered graphics processors
  • Lets not forget, dedicated physics processors.
Unreal Tournament 3 does not require a dedicated physics processor, but similarly to many of the latest games, it incorporates a great deal of physics calculations that its predecessor did not.

I'm looking forward to playing this game on a new computer so I can see first hand the difference that these jumps forward have made in the Unreal Engine 3, rather than just watching video clips and trailers and drooling.

And here is a trailer, just in case you haven't already seen it:

Labels: , ,


Tuesday, 8 January 2008

 

Hapland



Hehe Rhi just sent me this. If you are really bored, give it a go.



If you give up, there are some hints here.

Also, as of today, Rhi and I are officially housemates, kind of.

She moved the majority of her things in today, she won't actually be living there until Sunday though.

I'll be heading back up to Brisbane sometime tomorrow most likely.

Labels: